Japan
  5: Japanese ticket vending machines. With several 
  private lines connecting to public lines, it is amazing how millions of users 
  accommodate their habits to arbitrary interface idiosyncrasies, which only manifest 
  competition between the companies involved. 
4: 
  A separate machine for senior and disabled tickets just goes to manifest its 
  unrelated origins. And why is this machine in a corridor 50 meters away from 
  regular ticket vending?
  article for AXIS magazine, tokyo:
    issue 5/6, may/june 2000
    feature "getting 
    there, getting things", on interface design
   
  reproduction or duplication prohibited
 
 
  Interface of vending machines
  San Francisco
    1: San Francisco uses two transport systems: 
    MUNI for the city and BART (Bay Area Rapid Transit) for the greater area. 
    The three machine types currently in use by BART, the regional transport authority.
    2: Typical old interfaces of BART: What started 
    as an illogical layout, has become worse through improvements.
    3: Different but not better: BART's new machines. 
    Users show major confusion especially about the two display screens, and hardly 
    use this new model at all, although it allows for more options including credit 
    cards. 
 






No 
  improvement from machines old to new:
  Obviously, engineering has to prioritize their clients' space-saving desires, 
  over a time-saving interface with a natural operation sequence for all. (Required 
  ruggedness aside, a multiple of this functionality fits into a minuscule palm 
  pilot, with a better interface as well.)
  Isn't the ultimate task of public transportation to be time-saving and user-centered? 
  Do engineers enjoy convoluted logic like designers enjoy questioning legibility? 
  Or: who makes the final decisions?
 
  Vending by humans
  7: Protection from unwanted 
    exposure? "Is there a human in here, please?" East or west, ticket booth employees 
    rig up their turrets with random information like medieval battlements. This 
    seems to protect from reiterative inquiries, comparable to a web site's FAQ 
    section.
 
Seeing 
  these pictures together, one can imagine how thousands of people lose time, 
  energy and good will every day, be it for work or their own life. Businesses' 
  loss of efficiency and people's frustrations may lead to more tension in society. 
  However, problem recognition, initiative and good will are clear to see. What 
  the transport employees tried to fix here, inadvertently reveals where professionals 
  and administrators failed. Be it by professionals or amateurs, all these examples 
  are obviously "designed", often several times over: Choices and decisions had 
  to be made -- but involuntarily or unknowingly unrelated.
6: 
  Vending machine for memorial stamps in Nara: In souvenir machines like this 
  one, it's a lot of fun to be involved in absurd actions and patterns -- proven 
  by mechanical museums in tourist venues. An ironic symbol: What we find obstructive 
  in task-oriented interfaces, becomes entertaining in leisure travel!